About

SeungEon Kang








1.Data Apartment
Speculative Design

2.Wooden Display Stand
Furniture

3.Portable Home
Spatial Practice

4. Notes of a Fantastic Voyage
Internship

5.Beyond the Walls
Spatial Design

6.Entrance
Installation | Maquette

7. Rooftop Promenade
Architectural Design

8.House of the Medusa
Spatial Design

9.Ephemerality
Digital Space | Virtual Reality













©2026 SeungEon Kang
House of the Medusa, 2023

What does Medusa’s house look like? 

     An apartment is an assemblage of spaces that mirrors the characteristics of residents, not a homogeneous aggregation of spaces. This residential space is adapted and personalized by residents to meet their needs. 

    The project aims to explore how homes are characterized and customized through fictional spatial design.













Residential Buildings with 860 apartments: The Lee Towers, 3029 AD Rotterdam










John Hejduk and Medusa

The project is executed based on 
an architect, “John Hejduk.”

    Hejduk’s approach was deeply related to metaphor and storytelling, creating spaces and forms that were often more figurative than practical. He believed that architecture was not just about building spaces for people to inhabit, but about constructing ideas, memories, and even narratives. His work often explored imaginary spaces between reality and fiction. His architecture was sometimes deliberately impractical, focusing instead on the emotional or symbolic experience of space.

    Therefore, I applied John Hejduk’s design philosophy in this project to realize the spatial design for the fictional client, Medusa.








Grids and Spatial Order

       Hejduk was influenced by modernist ideals and aesthetic principles, like in Mondrian’s paintings. Hejduk similarly applied grids as a conceptual tool, like Mondrian, both in the layout of his architectural plans and in his broader thinking about space. His use of grids wasn’t just structural; it was symbolic, a way to mediate between order and chaos, between the human and the abstract. 

    By using the grids, the first section of the house is formed. The grids are used to compose walls and pillars that show the characteristics of Medusa existing between a human and a monster.







Serial Vision

    The first section consists of three zones. HOME A (Room 1), HOME B (Room 2 and 3), and Living Area. The second section consists of a main room.  

    Although each space seems to be divided by the wall, the sections are connected circularly and sequentially.









Public and Private

     A house should have a clear division between private and public spaces. Therefore, the movement flow in the house is navigated by transitional shifts from the public to the private.

Very Public (1), (2), (3)   →   Public (2-1), (4)   →   Private (6), (7), (8)   →
 Very Private (10)








Section 1


Home within home

     Eaves were installed above the doors and windows to express a sense of the house façade. It represents that HOME A and B are distinct houses existing within an apartment. To highlight this distinction, a smooth and reflective green material was selected, contrasting with the walls’ texture and color. 

    These characteristics echo the nature of snakes living in burrows within the ground, visually reflecting Medusa’s half-snake identity. 



    
    Pillars - tall columns nearly reaching the ceiling – highlight that the living area is void and very public. 











Stairs and Passages

    In this house, there are no stairs, unlike typical dwelling houses. Namely, only creatures like snakes, who have smooth body shapes without legs, can move around between spaces. The passages in the spaces exist only for Medusa.

    The passages serve as transitional spaces, positioned between the public and private areas. It links the shift of the room’s privacy levels. As transitional elements, the passages’ half-transparent and tensile material indicates their role as flexible spaces connecting the rooms. 










The face of home

    The wall dividing Section 1 and Section 2 serves as an intermediary structure that indicates the threshold between public and private spaces. It gives the first impression of home, like a face, creating a sense of unfamiliarity that challenges the conventional perception of home. 







Section 2


    The main room serves as both an entertaining space for Medusa. The space reflects her essence, embodying the characteristics of her unique body in ornaments and furniture.













    The main room is connected to Room 3 by a passageway. Room 3 is a private space where Medusa can get her personal space. 




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